
ASSET CREATION
![Year 3 FYP [Video]](https://static.wixstatic.com/media/ea1b68_4afd2c87528940488e28b0dcf69c8ea6.jpg/v1/fill/w_980,h_495,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/ea1b68_4afd2c87528940488e28b0dcf69c8ea6.jpg)
My updated final year project implemented in CryEngine for Teesside University.

My Final Year Project. Unedited Beautyshot taken in realtime. My own interpretation of Radagast's house from The Hobbit: An Unexpected Journey.

My Final Year Project WIP. Unedited beauty shot taken in realtime. My own interpretation of Radagast's house from The Hobbit: An Unexpected Journey.

My Final Year Project. Unedited Beautyshot taken in realtime. My own interpretation of Radagast's house from The Hobbit: An Unexpected Journey.

My Final Year Project WIP. Unedited beauty shot taken in realtime. My own interpretation of Radagast's house from The Hobbit: An Unexpected Journey.

Made from scratch using 2.5D in ZBrush.

Made from scratch using 2.5D in ZBrush.

Assets made as part of my FYP project.

Assets made as part of my FYP project.

Assets made as part of my FYP project.

Assets made as part of my FYP project.

I had to model, texture and light a environment which would fit into the game Darksiders II. All textures are hand painted, no sculpting involved. Built in 3ds Max, rendered in UDK.

I had to model, texture and light a environment which would fit into the game Darksiders II. All textures are hand painted, no sculpting involved. Built in 3ds Max, rendered in UDK.

This assets textures were completely hand painted in Photoshop. The Games students from the art, design and animation pathways had a end of year competition, my axe won the Best Texture Award.

This assets textures were completely hand painted in Photoshop. The Games students from the art, design and animation pathways had a end of year competition, my axe won the Best Texture Award.
